VOID
For some time I have been looking for a standardized tournament scoring system for the GTO tournaments but nothing ever seemed to fit. I wanted a standardized scoring system that rewarded winners of games with more players without overly penalizing those who were assigned to smaller tables, gave a reward for those who played a close 2nd place, and also had enough differentiation to minimize ties. When I was at GenCon last month, I threw my hat in the Ticket to Ride tournament that was sponsored by the Puffing Billy Train Gamers Association and was introduced to their tournament scoring system. Like most of our games they had some of the same issues to deal with so I am adopting it on a trial basis here at GTO. It is a little more complex than the simple whole number systems that I have normally employed in the past.
The short form of this is that 1st place gets a base 3 tournament points, 2nd 2 points, and 3rd 1 point. In addition to these points, 2nd through 4th place will receive a percentage of a tournament point based on the ratio of their score to the 1st place player. 1st place will get the sum of all of the aforementioned percentage multiplied by .03. Yes, it is a little confusing but it is a little simpler if you see it boiled down algebraically. (Don’t worry I set up a spreadsheet to do the math work.)
4th place’s tournament points=.5(d/a)
3rd place’s tournament points=1+.5(c/a)
2nd place’s tournament points=2+.5(b/a)
1st place’s tournament points=3+.015[(b+c+d)/a]
EXAMPLE: 4 player New England game with scores of 35, 33, 27, and 25 will earn scores of 3.036, 2.471, 1.386, and 0.357 for the tournament.
The values of the game scores will vary from game to game but examples would be connections in Ten Days in Africa, spaces away in Igel Argern, territories in Condottiere, or points in most games. If a non 1st place player has more points than the winner (possible in Condottiere or Lemmings in Space), they are considered to have equal points to the winner and the max fraction they can have is .5. 5th place and beyond get 0 tournament points for that game. This means that the winner will get between 3 and 3.045 points. While the margin of victories may very well be in fractions, ties should be rare.
The most controversial element of this tournament scoring system is that the fractional system rewards winners of close games more than winners of landslide victories. Example: in a 2 player game of 10 Days in Africa, if you beat someone 10-8 you would earn 3.012 tourney points and if you beat them 10-1 you would earn 3.002 points. If you look it at from the winner’s vantage the argument is that they are being penalized for crushing their opponents but by the same token it could have very well been an ace player got matched up against newbies which shouldn’t be favored either. There is a slight incentive to hold off your victory to let the other players catch up but that incentive is really only if you consider the other game winners your competition because letting the 2nd place player earn more points that may come back and sting you, particularly because the scoring system favors 2 2nd place finishes over a 1st and 3rd place finish.
The bottom lines of this scoring system are that it will apply to everyone equally, it is complex enough where it is unlikely anyone will take the time to see how to best manipulate their scores, and it is a trial program. If enough people speak out against it we will drop it. If you want to read more about this scoring system at
http://www.mimgames.com/tga/puffingbillyscoring.shtml.
Exceptions to this scoring system will be Nuclear War and Kill Dr. Lucky where it difficult to measure degrees of loss and Backgammon which has its own built tournament point system.